Here you'll be able to get your hands on another fragment - the Fragment of Kindness - by beating Cactair, the second and final boss in this section of our guide.
First of all you'll have to make your way to the Dry Floodlands, then use the Pilgrim's Crux on the altar to dispel the sandstorm and start the fight. There's one key aspect to this fight that you must know about if you're to both beat Cactair and save your sanity at the same time.
Although the enemy has a very low health pool, every hit you land against it will only inflict one point of damage. Just one. So, you want to focus on attacks that both hit multiple times, and also use up very little of your ATB.
Do you have anything in your arsenal that can inflict Slow against Cactair? Use it, as that will limit your opponent's attacking capabilities, while allowing you to keep chipping away.
A couple of other things to note about this fight. Staggering the enemy really doesn't confer any benefit , and any of your spells from the Ice class will actually heal him. Just keep chipping away and using your slowing debuffs and your opponent will fall to the ground before you know it.
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Never miss a thing. Boss Cactair Rewards Fragment of Kindness. Starfield will allow players to choose their own pronouns Plus full mod support confirmed. Pikmin Bloom downloaded 2m times in two weeks Growth potential. Elden Ring network test keys are being sold on eBay A new low for scalpers. The Witcher 3 builds: The best alchemy, Death March, Sign builds and other combat builds to use How to make Geralt combat ready for any situation.
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Answered How do I get chocobo's? Answered What are the chocobo's for? Answered Chocobo Farming? Answered How do i find a chocobo? Ask A Question. Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page.
The cost to purchase this accessory from a retail network, if it is available for sale. The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value.
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade.
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula.
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here. When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory.
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